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How LiveRoll Works

The dice are a real live MLB game.
Not a random shooter.

LiveRoll is free craps. But there's no random number generator behind the dice — a real Major League Baseball game is rolling them. Every real pitch (or every at-bat) becomes a specific dice result on a normal craps table. Here's exactly how a real pitch turns into your roll.

1

One real pitch → one real roll

Follow a single real pitch all the way to your bet. Nothing in this chain is random — each step is a fixed rule.

① A real thing happens in the game
Gerrit Cole throws strike three. Swinging.
A live MLB feed reports the real outcome of that real pitch — the exact same play you'd see on the broadcast.
② One fixed mapping translates it
"Swinging strike" → always the same dice result
A single published mapping turns each real baseball outcome into one specific dice result. No dial, no randomizer — the same play always maps the same way.
③ The dice show that result
9The roll
That swinging strike resolves to a total of 9 — every time. The dice aren't drawn; they're read off the game.
④ It resolves your normal craps bets
9 plays the table — exactly like real craps
That 9 settles your Pass Line, Odds, Come, Place and prop bets under standard craps rules and payouts. Same craps you already know — the dice just came from a real game instead of a shooter's hand.
Real MLB outcomeFixed dice resultTotal
Home run6 & 612
Triple→ 1111
Single / ball in play, out→ 99
Foul ball→ 77
Ball, high & out of the zone→ 55
Hit by pitch1 & 12

These are real entries from LiveRoll's published mapping. A home run is always a 12. A foul is always a 7. Because every craps bet pays on the total, the same real play always settles your bets the same way — the rolls are real outcomes you can read, not a random draw.

Per pitch

default mode · every pitch is a roll

Each individual pitch — ball, called strike, foul, contact — produces a roll. Fast, granular: a full count can be five rolls. You're reading the at-bat one pitch at a time.

Per at-bat

slower tempo · each at-bat resolves a roll

One roll when the at-bat ends — walk, strikeout (looking or swinging), single, double, home run. Fewer, bigger swings, closer to a box score. Same fixed-mapping idea, different pace.

2

Deterministic — not a random number generator

This is the whole point, so it's worth being precise about it.

A normal dice game (RNG)

A random number generator picks the next roll. The past tells you nothing. There is nothing to read, nothing to predict — every roll is noise by design.

LiveRoll (deterministic)

The roll is decided by a real baseball play through one fixed mapping. The same real play always rolls the same result. A home run is always a 12 — not "usually", always. The outcome lives in the game, not in a random draw.

Same real MLB event → same roll, every time.
The dice are real outcomes you can read — not a random number generator.

3

If you know baseball, you have an edge

On RNG craps, nobody can predict anything — that's the definition of random. LiveRoll's rolls come from a real game, so baseball knowledge becomes a real read.

Read the pitcher

A high-strikeout arm ahead in the count changes what's likely next — and "what's next" is your dice, not noise.

Read the count

0–2 and 3–0 are different worlds. The count shapes the real outcome, and the real outcome is the roll.

Read the batter

Contact hitter vs. all-or-nothing slugger. Tendencies you already know map straight onto the table.

That's an edge no one has on a random number generator.
You're not watching the game — you're playing it.

Free to play. Virtual chips. No real money — the edge is knowledge, not a wager.

Now you get it. Go read a game.

Pick a live MLB game and play craps off real pitches — free.